![]() ![]() Because it was Pac-Man, and to me, that was enough. Even rolled the high score back to zero, I played it so much. Pac-Man was given the go-ahead, after this disastrous port was made.Īs a six-year old when the Atari 2600 version of Pac-Man came out, I was more excited than anything to have my favorite video game come home. I'm surprised that the A2600 version of Ms. This game, along with E.T., is partially to blame for the 1983 video game crash. Pac-Man for the Atari 2600 is a conversion with many flaws, which happen as a result of Atari rushing to get the game released in time for the 1981 christmas season, as well as the lack of testing. Both the start-up sounds and Pac-Man's dying sounds are bad, and the A2600's sound system only emits a series of beeps when Pac-Man gobbles up the dashes. Sound-wise, the A2600 port does not even come close to the sound used in the coin-op version. The game has a blue background and the maze is colored orange. One thing that I forgot to mention in that paragraph is that the fruit that appears randomly in the middle of the screen is indeed a rectangle, but according to the back cover, it is a “video wafer”. It is too bad that it is true for this port, as Pac-Man actually gobbles up dots, not dashes. Now, gamers who have played other versions of Pac-Man before they had the chance to play the A2600 version will know that the first paragraph in “The Good” section is incorrect. Due to the A2600's limitations, only one ghost could be displayed at a time. To make matters worse, the ghosts flicker badly. To me, it looks like Atari used only the one ghost, duplicated him three times, and selected random paths for them. In the A2600 version, however, all the ghosts are the same color so you can't tell them apart. In the original game, the ghosts (Blinky, Pinky, Inky, and Clyde) have different colors so that you can tell them apart. It is as if he does not look for corners at all. When he travels north or south throughout the maze, his head does not turn vertically. However, he is a bit blocky and looks like a moving wrench with an eye. As you expect, Pac-Man looks like a filled yellow circle with a slice cut out of him. Instead, what they got was a rather poor conversion of the game which suffered from many flaws in its design. When gamers got a chance to play it, they expected it to be faithful to the original game as much as possible. There was much hype surrounding the Atari 2600 version. This was supposed to be the flagship title for the best 8-bit system for its time. The only good thing that I can say about Pac-Man for the Atari 2600 is that it at least stars one of my favorite characters ever since he was born in the eighties. Once all the dashes have been eaten, Pac-Man is warped to the next maze. If the ghosts are too much for him, he can go through the escape tunnels that are located at the top and bottom of the screen. He must do this in a small amount of time before the ghosts turn back to normal. However, if he eats the squares that hide in each corner of the maze, the ghosts will turn blue, allowing him to gobble them up. If he does collide with one ghost, he will lose a life. ![]() Pac-Man must eat all dashes in a maze of corridors, while avoiding the four ghosts. Video games turned into board / card games.Classic NES / Famicom Mini / NES Classics releases.食鬼 - Chinese spelling (traditional - Hong Kong) 小精靈 - Chinese spelling (traditional - Taiwan) Pac Man - Alternate Apple II media spelling Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts. ![]() This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. One touch from any of these ghosts means loss of a life for Pac-Man. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. ME-TA Elektronik Endüstri ve Ticaret A.Ş.Credits 4 people Releases by Date ( by platform) ![]()
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